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Norway 1940: A PQ-17 Expansion
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Norway 1940: A PQ-17 Expansion

Norway 1940: A PQ-17 Expansion

$21.60

Original: $71.99

-70%
Norway 1940: A PQ-17 Expansion

$71.99

$21.60

The Story

Norway 1940 is a ziplock expansion for PQ-17 that adds all the British, French, Polish, and German naval and air units needed to re-fight this tense air-naval battle, including such seldom-seen ships and aircraft as the repair ship HMS Vindictive, German Type II U-boats, Blackburn Skuas and Rocs, and early Ju88 heavy fighters.  Special rules reflect the unique conditions of the campaign, such as Scandinavian neutrality, Norwegian coastal defenses, faulty German torpedoes, shore bombardments, and Allied establishment of a forward naval base (historically in the Lofotens). 

And just as in the parent game, secretly determined special conditions offer new opportunities and threats to both sides.  Will the British pre-empt the German invasion?  Will the Germans attempt to break out into the Atlantic with their heavy ships?  Will the Allies elect to stay in Narvik instead of evacuating with the fall of France imminent?  Or will the Germans make a daring attempt to seize Iceland before the Allies can occupy it in force?

COMPONENTS

  • 115 1" square counters
  • 140 1/2" square markers
  • 26 circular counters in 3 sizes
  • Two 8-1/2 x 11" Player Aid Cards
  • One 8-1/2 x 11" Campaign Display
  • Two 8-1/2 x 5-1/2" Port Displays
  • 2nd Edition PQ-17 Rules booklet
  • Play booklet

Description

Norway 1940 is a ziplock expansion for PQ-17 that adds all the British, French, Polish, and German naval and air units needed to re-fight this tense air-naval battle, including such seldom-seen ships and aircraft as the repair ship HMS Vindictive, German Type II U-boats, Blackburn Skuas and Rocs, and early Ju88 heavy fighters.  Special rules reflect the unique conditions of the campaign, such as Scandinavian neutrality, Norwegian coastal defenses, faulty German torpedoes, shore bombardments, and Allied establishment of a forward naval base (historically in the Lofotens). 

And just as in the parent game, secretly determined special conditions offer new opportunities and threats to both sides.  Will the British pre-empt the German invasion?  Will the Germans attempt to break out into the Atlantic with their heavy ships?  Will the Allies elect to stay in Narvik instead of evacuating with the fall of France imminent?  Or will the Germans make a daring attempt to seize Iceland before the Allies can occupy it in force?

COMPONENTS

  • 115 1" square counters
  • 140 1/2" square markers
  • 26 circular counters in 3 sizes
  • Two 8-1/2 x 11" Player Aid Cards
  • One 8-1/2 x 11" Campaign Display
  • Two 8-1/2 x 5-1/2" Port Displays
  • 2nd Edition PQ-17 Rules booklet
  • Play booklet

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